My favorite part of Mighty Goose were the various boss fights. Each has an energy cost, which takes away from your base 100 amount.This really made for some fun combinations and experiments to see what combos worked best for me and which ones were hard no’s. However, you can’t simply use all of these adjustments all at once. One allows you to increase your movement speed, another can give you access to a second jump, and so on. As you progress through the game, you’ll unlock a variety of abilities that you can turn on to slightly adjust Goose. The three options to customize (Secondary Weapon, Companion, and and Energy Use) offer a wide variety to adhere to your personal gaming preferences. With Mighty Goose being level-based, one of the major aspects is what happens in between those levels through customizing Goose. Happily, you can toggle the shoot button from mashing to simply a hold shoot (which I 100% suggest, simply for the fact that it will enhance the experience and not force your finger to cramp almost instantly). The original layout of the game also requires players to constantly mash the shoot button. This broke up the monotony quite a bit and helped me focus on my precision and not rely on blind fury. Instead, you run-and-gun then dodge a bit, then run-and-gun again, and so on. This isn’t a game that you can solely run-and-gun without forethought. The game does a really nice job at making you feel powerful while you’re onslaughting the enemies, while also cranking the difficulty just high enough to make sure you balance total carnage with health management. As Goose, you traverse through each level-based scenario, all the while blasting your way through loads of enemies, minimizing your own damage, while also collecting valuable health packs and ammo for the various weapons. The gameplay is a great modern adaptation of the run-and-gun games from the 1980s and ‘90s. If the contrast was a bit sharper, or outlines more clearly defined, perhaps that could resolve the issue. This blending made it much more challenging to identify trouble and hampered the flow of the experience. Usually, this is a fun thing to try and manage, but in some of the areas, the background colors and the foreground colors of the enemies/ projectiles were very close to see. With projectiles flying everywhere, along with enemies, and companion partners to boot, things can get very chaotic, very quickly. An amazing soundtrack composed by Dominic Ninmark ( Moonrider, Blazing Chrome, Gravity Circuit) featuring crunchy synth-rock and funky-jazz fusion melodies.The biggest drawback that kept happening for me was that it was sometimes difficult to keep track of everything.Beautifully crafted vibrant pixel art worlds, vehicles, and characters.Pilot devastating war-machine vehicles to decimate large groups of enemies.Customize your playing style using a combination of upgrade chips, secondary weapons and assist characters.Battle against screen-filling bosses that will test your skill, timing, and dodging. Fast-paced run-and-gun experience with tight controls.Less than helpful in battle but offers a non-stop supply of machinegun ammo. Commander Vark – A brilliant engineer capable of crafting every weapon imaginable.Offers constant companionship and not much more. Regular Duck – Your trusty sidekick, a normal regular duck.Take on the Void King together with your buddy, conquer the galaxy as Mighty Goose and its loyal companion in local multiplayer mode.
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